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iRacing

VR-optimized settings for Pimax Crystal Super (50PPD mode) + RTX 5090.

Work in Progress

These settings are still being tuned. Check back for updates.

Verification Status

FieldValue
Last verified2026-01-28
HeadsetPimax Crystal Super (50PPD mode)
GPURTX 5090

Pimax Play Settings

SettingValueNotes
Eye TrackingOnRequired for foveated rendering
Quad ViewsOffConflicts with iRacing's foveated mode

In-Game VR Settings

SettingValueNotes
VR ModeFoveatedUses eye tracking to render periphery at lower res — massive perf gain
MSAA4xGood balance of clarity vs performance
Number of Lights0Disables dynamic car lights — big FPS saver in night races
RuntimeOpenXRSet Pimax as OpenXR runtime in Pimax Play

Why Foveated + Eye Tracking

iRacing's foveated rendering uses your eye position (from the headset's eye tracker) to:

  • Render full resolution only where you're looking
  • Reduce resolution in peripheral vision (where you won't notice)

This cuts GPU load significantly without perceptible quality loss. Requires eye tracking enabled in Pimax Play but Quad Views disabled — they don't play nice together.

With foveated rendering enabled, 90 Hz is achievable without heavy tweaking — unlike AMS2 which struggles at that refresh rate.

OpenXR Toolkit

Used only for performance overlay (FPS + GPU/CPU bound indicator). No visual tweaks enabled.


Revision History

DateChange
2026-01-28Initial document